Turnitin is used at LJMU as a plagiarism, prevention, detection and academic integrity tool. It has recently launched a redesigned similarity report aimed at providing clearer insights and facilitating faster feedback for both staff and students. This update brings several…
Tag: Student Engagement
What’s New in Buddycheck: Custom Scales and Score Management
For those unfamiliar, Buddycheck is an online peer assessment tool integrated into Canvas that helps instructors manage groupwork. Students can review their teammates’ contributions, providing a weighting factor to adjust individual grades based on participation and effort. This enhances the…
Blog Post: JISC Insights Survey Pilot (22-23)
LJMU is running a pilot project to increase our understanding of the level staff and students’ digital capability. The aim of the project is to see if the JISC digital capability insights survey helps to reveal new insights that lead…
Case Study: Supporting student tutorials with the feedback dashboard
Using the feedback dashboard to support student tutorial meetings.
Case Study: Developing materials for neuro-diverse students through collaboration and shared understanding
Improving teaching practices though exploring neuro-diversity
Case Study: Providing an authentic and engaging online simulated placement
Creating immersive simulations to support work-based learning.
Case Study: Bringing students together through active learning and simulations
A framework of active and flipped learning through incorporating simulation.
Case Study: Reaching out beyond the module space and connecting with others to support student learning
Clare will continue to teach this module completely online next year as she continues to connect students across the institution and through the alumni to understand the challenges of employability in a post covid world.
Case Study: Developing an Online Learning Community through small steps and student feedback
How to engage part-time students on a one year CPD porfessional programme by focusing on developing a learning community using a range of activities and technologies.
Case Study: Experiential Learning, Simulations and Serious Games
Jonathan has used a number of creative approaches to design a virtual experience for his pharmacy students that provides feedback and helps monitor progress.